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  Makestation Awards 2019
Posted by: Guardian - February 4th, 2020 at 3:29 AM - Forum: Announcements - Replies (17)

Makestation Annual Awards

We are currently taking nominations for Makestation Annual Awards for the year 2019. The following are the official categories.
  • 2019 Member of the Year
  • 2019 Newcomer of the Year
  • 2019 Project of the Year
To nominate a member for these awards, please submit your nominations here. All qualifying nominations must be received by 11 February to be considered. Voting will begin as soon as I can possibly get one established, but no earlier than 12 February.


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  Hi, I'm New Here!!!
Posted by: Double Knot - February 4th, 2020 at 12:26 AM - Forum: Introductions - Replies (12)

Hi everyone, my name is Rolanda and I am new on here. It look a really cool forum so I decided to join.

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  Ultimate Joystick Interface
Posted by: SpookyZalost - February 1st, 2020 at 6:25 AM - Forum: Technology & Hardware - Replies (7)

So I thought I'd post a thread about this because hey, it's nifty and pretty useful.
[Image: MVIMG_20190719_183334.jpg]

what you see here is the UJI or Ultimate Joystick interface.

It's a programmable logic controller that's specifically designed to take analog and digital inputs (which you set via resistors)>
up to 10 of them, and convert them into a generic joystick which works via USB.

originally designed to convert old hardware to new standards this wonderful little device can actually be used to design your own interface setups for stuff like custom flight cockpits, DIY joysticks, and other wonderful things, on the cheap no less.

you can get it here: https://backofficeshow.com/shop/ultimate...-interface

now while I haven't messed with one of these personally I've done similar work using Arduinos, raspberry pi's, and other hardware and can confirm that yeah this is a pretty great little device, just wish it had more inputs but what makes this one really special is that it's designed to reduce input lag by running at 40hz and responding faster than you can.

honestly I'm thinking about picking a few up to see how they work for some custom control interface panel upgrades.

just remember, the chip is write once so once you get it setup it's meant to stay, and you'll have to save a config file but once you do that you're good to go.

confirmed to work with most software that supports generic joystick inputs like elite dangerous, various racing games, emulators, etc.

hats off to those brilliant madmen across the pond, they once again lead the charge in making DIY more accessible.

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  Verilog HDL - Designing a CPU...
Posted by: Darth-Apple - January 11th, 2020 at 11:03 PM - Forum: Technology & Hardware - No Replies

You might think that designing CPUs involves literally drawing out each transistor by hand. This, as it turns out, has not been the case for several decades. Rather, something called HDL (hardware description language) does this instead. For the designer, they merely design the chip at (roughly) the gate level, creating modules that perform functionality that can be re-used and tied together to form a CPU. This is harder than assembly language, but far easier than designing it by hand. 

In other words, there is literally a language that people use to design circuits. We haven't needed to do these by hand in a long, long time. 

Last year, I used something called Nand2Tetris (an educational tool designed to teach CPU fundamentals) to "design" (read: followed the instructions) a CPU from scratch. It was incredibly educational in a lot of ways. The tool has its own form of HDL that allows you to design an extremely simple 16 bit CPU from the ground up, literally gate-by-gate. The instructions are simple enough that someone with no experience could easily complete it within about two days or so. 

Now, I'm taking on the next challenge, and giving myself a year to do it. I'm going to redesign the same CPU in 8-bit form using real, industry standard languages: Verilog. This is what Intel and AMD and all of the other large companies use. 


Ideally, I would like to use 7400 series ICs (mostly adders, chips with NAND gates, and flip flop circuits) to actually implement the design on a real circuit board. This is probably biting off more than I can chew, so at the time, I'm just going to design it in software. This could be either very simple, or I could get carried away with it. Either way, it will be good experience, and I'll be posting progress here as I make new additions to the design. 

Has anyone attempted this before? If so, did you manage to translate the HDL implementation to a real hardware implementation?

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  MyBB Post Activity Plugin
Posted by: Guardian - December 25th, 2019 at 11:50 PM - Forum: MyBB Related - Replies (8)

Saw the only existing Post Activity plugin for MyBB was an old version from 1.6. Did some work and made it for MyBB 1.8.

https://community.mybb.com/mods.php?acti...w&pid=1322

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  made a video of my travels this year
Posted by: axe - December 22nd, 2019 at 7:56 PM - Forum: Media & Entertainment - Replies (1)

hi

made a video of my travels in 2019, would greatly appreciate it if you could check it out
(if you watch, please watch all the way through, it really helps)

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  New Here
Posted by: axe - December 22nd, 2019 at 7:55 PM - Forum: Introductions - Replies (3)

Hi everyone, i'm new here and very excited to join this forum. My friend Guardian recommended checking out this place and it looks very interesting so far

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  Hello
Posted by: NealCaffrey - December 22nd, 2019 at 6:17 PM - Forum: Introductions - Replies (3)

Hello my name is NealCaffrey. 
Found this forum because a friend of mine told me about it.

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  This Land is My Land
Posted by: Guardian - November 28th, 2019 at 4:50 PM - Forum: Other Games - Replies (8)

So, I bought this early access game on Steam, and I can't stop playing it. It's still got bugs, and still needs some work, but its already a masterpiece:

Quote:Experience the frontier as a chief of a Native American tribe and resist the onset of the settlers. Explore the vast world full of hostile humans and animals while defining your narrative through the decisions you make. Survive, hunt, craft, unite and lead the tribes to take back your lands. 

Steam page: https://store.steampowered.com/app/10696...s_My_Land/

Every playthrough is different, as the game world is procedurally generated and even the name you choose comes with different benefits or struggles.

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  Dev Software
Posted by: Lain - November 7th, 2019 at 3:59 PM - Forum: Software - Replies (8)

I'm considering wiping my PC yet again and I can usually get down my 'essential' software within a few minutes. After that, I focus on getting all my dev shit down and sorted nicely.

So what are your usual editors/toolchains/IDEs that you install whenever building back up?

Windows:
Text Editor:

  • VS Code
  • EmEditor
IDE(s):
  • CLion (C/C++)
  • GoLand (Go)
  • IntelliJ (Java)
  • Visual Studio (.Net, some C/C++ related stuff too.)
  • Arduino (Arduino)
  • Keil uVision (microvision) (Embedded applications in C, MDK)
  • Gnat/GPS (Ada)
Other:
  • STM32cubeMX (Code generator for STM32 boards)
  • Fritzing (Schematics)
  • Choco/NuGet (Package Managers)
  • Git
Toolchains:
  • Node
  • MinGW (C/C++)
  • Non-VB/C# VisualStudio packages (F#, linux, etc.)

Linux:
Text Editors:
  • VS Code
  • nvim
  • Atom (ONLY if VS Code isn't supported on the target without overlays, AKA Gentoo)
IDEs:
  • Arduino
  • mBed (not installed, just what I use.)
Other:
  • Git
Toolchains:
  • Node
  • GCC family
Most of my Linux development is in C so I don't need to go overboard with the IDEs (not that there are many good ones available for Linux.)

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