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Amod, for Minecraft

#15
Alright, the new MiscMods for Minecraft 1.6.2 will be a total rewrite. I had not for some reason taken note of every class I edit, and because of this, cannot feasibly port it :/. So now that the mod has a stable list of features, I'll go over them again:

-Removed naturally generating NPC Villages - Redacted.
-Forest and Swamp Biomes now contain huge mushrooms
-All biomes made hillier
-Mutton added
-Gaia, a boss representing the overworld, added
-Gaia drops a Gaia Star, which is used in the crafting recipe for a Life Orb, which, combined with a generic spawn egg, creates a villager spawn egg.
-Generic spawn eggs can now generate in dungeon chests.
Redacted, for now.
-Extreme Hills temporary removed Redacted.
-Better interaction between mobs; Spiders are now attacked by the rest of the hostiles.
-Skeletons attempt to shoot Endermen Redacted.
-Added non-functioning quivers.
-Added three new world types:
-Mooshromia: Infinite Mushroom Biome.
-Tropical: Only Jungle, Swamp, and Desert biomes.
-Polar: Only Taiga and Tundra biomes.
-Stone tools now require Smooth Stone, instead of Cobblestone
-Breeding mooshrooms has a chance of giving you a normal cow.
-Mycelium will slowly overtake any neighbouring grass in Mushroom Islands, and vice versa in plains.
-Made fire faster, better, stronger.
-Added the ability to craft mossy cobblestone and mossy stone brick. (Using vines)
-Added tree spiders which will spawn in large trees.
-Added a 'hell' world type, which only has the biomes Nether and Desert
-Added Obsidian Arrows, which do 2.0x times the damage of flint-based arrows
-Tree spiders, which spawn in large trees
-Localization patch
-SMP Support (0.5!)


Features that are redacted will not appear in MiscMods. Development of MiscMods will begin as soon as Minecraft 1.6.2 is released.
I mod Paradox games. Click here to see my many adventures in doing that.

"Join the Army, see the world, meet interesting people - and kill them"
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Messages In This Thread
Amod, for Minecraft - by Acko - July 1st, 2013 at 10:20 PM
RE: Amod, for Minecraft - by Acko - July 22nd, 2013 at 4:36 PM
Re: Amod, for Minecraft - by Acko - July 3rd, 2013 at 12:07 AM
Re: Amod, for Minecraft - by Gmdykfuiygh66476 - July 3rd, 2013 at 3:06 AM
Re: Amod, for Minecraft - by Acko - July 3rd, 2013 at 3:08 AM
Re: Amod, for Minecraft - by Acko - July 3rd, 2013 at 4:54 AM
Re: Amod, for Minecraft - by Acko - July 3rd, 2013 at 6:29 AM
Re: Amod, for Minecraft - by Acko - July 4th, 2013 at 1:00 AM
Re: Amod, for Minecraft - by Acko - July 5th, 2013 at 6:44 AM
Re: Amod, for Minecraft - by Acko - July 6th, 2013 at 1:51 AM
Re: Amod, for Minecraft - by Darth-Apple - July 6th, 2013 at 9:10 PM
Re: Amod, for Minecraft - by Acko - July 8th, 2013 at 12:02 AM
Re: Amod, for Minecraft - by Darth-Apple - July 8th, 2013 at 12:34 AM
Re: MiscMods, For Minecraft - by Acko - July 8th, 2013 at 3:34 AM
Re: Amod, for Minecraft - by Darth-Apple - July 8th, 2013 at 3:50 AM
Re: Amod, for Minecraft - by Acko - July 8th, 2013 at 6:40 AM
Re: Miscmods, for Minecraft - by Acko - July 8th, 2013 at 12:16 PM
Re: Amod, for Minecraft - by Acko - July 10th, 2013 at 10:54 AM

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