May 7th, 2013 at 8:32 PM
Piracy has become a huge issue for many game developers in recent years. Many have resorted to online-only forms of digital rights managements (DRM) to solve this issue. This has resulted in much intense debate around the purpose of DRM in the software world. Is it really effective? Should it be used?
Those who argue for strict DRM say that online-only DRM protects the work that the developers have spent many long hours on. I would personally agree. Piracy is a very harmful thing in the software world, and is basically equivalent to stealing software from the store. At the same time, online DRM isn't always effective either. People will still generally find ways to pirate the software, but it still causes a considerable inconvenience for users.
So, what are your thoughts?
Those who argue for strict DRM say that online-only DRM protects the work that the developers have spent many long hours on. I would personally agree. Piracy is a very harmful thing in the software world, and is basically equivalent to stealing software from the store. At the same time, online DRM isn't always effective either. People will still generally find ways to pirate the software, but it still causes a considerable inconvenience for users.
So, what are your thoughts?