October 10th, 2020 at 2:53 PM
Thanks for your reply, Brian. As far as trees and parks go, I don't think that I can place more of those in the areas where I get abandonment: since I do not like empty tiles, I tend to fill all little angles, corners, etc, where it is not appropriate to zone buildings, by parks, fountains, trees, etc. But the advice is still very adequate, and I'll review the affected areas.
Meanwhile, since I don't only have problems (mostly with traffic) in my cities, I'll show a few pictures of parts of them where I am rather pleased with what is in place. As I had noted very early in this CJ, I am not hung up on 'eye candy', my main focus is traffic, transportation networks and in the present case the effects of region playing. Still, I try to make the cities looking nice without spending an excessive amount of time for it.
I'll start with a highway interchange in the midst of Cherenne. I am not a great specialist of RHW, but in the particular case I managed to build a rather tight, fairly symmetrical, and fully functional, T-interchange, and to stich up the city around it, commercial zone on the right, residential zone on the left:
Meanwhile, since I don't only have problems (mostly with traffic) in my cities, I'll show a few pictures of parts of them where I am rather pleased with what is in place. As I had noted very early in this CJ, I am not hung up on 'eye candy', my main focus is traffic, transportation networks and in the present case the effects of region playing. Still, I try to make the cities looking nice without spending an excessive amount of time for it.
I'll start with a highway interchange in the midst of Cherenne. I am not a great specialist of RHW, but in the particular case I managed to build a rather tight, fairly symmetrical, and fully functional, T-interchange, and to stich up the city around it, commercial zone on the right, residential zone on the left: