July 1st, 2013 at 10:20 PM
Amod for Minecraft is going to be a collection of tweaks that make the game more fun (for me, at least). As MCP for Minecraft 1.6.1 has now been released, the mod is in full development. Here's the (very short!) current list of implemented or planned features (green = implemented; yellow = in progress; red = planned):
*Huge Mushrooms now generate in Forest and Swamp biomes
*NPC Villages no longer generate naturally; However, villager spawn eggs may now be found in spawner chests.
*Biomes generate based on temperature of any nearby biomes (no more deserts next to taigas, swamps, next to tundra.
Here's a small proof of concept release with the current progress:
http://www.mediafire.com/download/gppkhr...POC_0.1.7z
This mod doesn't require either Forge or Modloader. It is for 1.6. Here's how to install mods with the new launcher: http://www.youtube.com/watch?v=nb8dd696jiY
*Huge Mushrooms now generate in Forest and Swamp biomes
*NPC Villages no longer generate naturally; However, villager spawn eggs may now be found in spawner chests.
*Biomes generate based on temperature of any nearby biomes (no more deserts next to taigas, swamps, next to tundra.
Here's a small proof of concept release with the current progress:
http://www.mediafire.com/download/gppkhr...POC_0.1.7z
This mod doesn't require either Forge or Modloader. It is for 1.6. Here's how to install mods with the new launcher: http://www.youtube.com/watch?v=nb8dd696jiY
I mod Paradox games. Click here to see my many adventures in doing that.
"Join the Army, see the world, meet interesting people - and kill them"
"Join the Army, see the world, meet interesting people - and kill them"