July 19th, 2020 at 10:53 AM
About mature cities.
Most of the cities in the Talaran cluster are reaching maturity and don’t grow much any longer. One prime example of this is Polsay, which is very nearly fully built. Here is its zonal view :
‘Empty’ spaces are occupied by highways, parks and the airport.
As shown earlier, because of the very large body of water, Polsay is really 2 cities, one on each shore, with the eastern part larger than the western one. The CBD is mainly concentrated on the eastern shore. A small area of that CBD is shown in the next picture.
Aside from the large baseball stadium and the main swimming center, many commercial towers can be seen. Game purists would point out that there are too many occurrences of the same buildings ; this is something that doesn’t bother me a lot, even when I find that the game ‘exagerates’ with those replications.
There is virtually no space left for additional construction, either residential or commercial. Yet I continue to play the city, a few game months at a time. Since it is a ‘pass-thru city’, I concentrate on the intercity traffic, aiming at keeping it within appropriate boundaries.
Currently the highway trafic on the links to Salveille on one side and Arcens on the other side is under scrutiny. The link to Salveille is an 8-lane highway (RHW-8S) (The Salveille side was described in post #122).
It is saturated, during the morning commute, in the direction incoming from Salveille :
The link to Arcens was a 4-lane highway, recently upgraded to 6-lane (RHW-6S). It is also saturated during the morning commute, in the direction going to Arcens :
Although I haven’t analysed the situation in detail, it seems at first glance that the bulk of the car traffic coming from Salveille passes thru Polsay and continues on to Arcens, with additional car traffic generated locally in Polsay.
In order to contain that car traffic I will need to look in detail where it originates in Salveille, and see if I can get some of the commuters to switch to public transportation, since an expansion of the highway network is not possible without destroying built up areas, something that I don’t do unless absolutely forced to. It is, of course, an interesting challenge.
Most of the cities in the Talaran cluster are reaching maturity and don’t grow much any longer. One prime example of this is Polsay, which is very nearly fully built. Here is its zonal view :
‘Empty’ spaces are occupied by highways, parks and the airport.
As shown earlier, because of the very large body of water, Polsay is really 2 cities, one on each shore, with the eastern part larger than the western one. The CBD is mainly concentrated on the eastern shore. A small area of that CBD is shown in the next picture.
Aside from the large baseball stadium and the main swimming center, many commercial towers can be seen. Game purists would point out that there are too many occurrences of the same buildings ; this is something that doesn’t bother me a lot, even when I find that the game ‘exagerates’ with those replications.
There is virtually no space left for additional construction, either residential or commercial. Yet I continue to play the city, a few game months at a time. Since it is a ‘pass-thru city’, I concentrate on the intercity traffic, aiming at keeping it within appropriate boundaries.
Currently the highway trafic on the links to Salveille on one side and Arcens on the other side is under scrutiny. The link to Salveille is an 8-lane highway (RHW-8S) (The Salveille side was described in post #122).
It is saturated, during the morning commute, in the direction incoming from Salveille :
The link to Arcens was a 4-lane highway, recently upgraded to 6-lane (RHW-6S). It is also saturated during the morning commute, in the direction going to Arcens :
Although I haven’t analysed the situation in detail, it seems at first glance that the bulk of the car traffic coming from Salveille passes thru Polsay and continues on to Arcens, with additional car traffic generated locally in Polsay.
In order to contain that car traffic I will need to look in detail where it originates in Salveille, and see if I can get some of the commuters to switch to public transportation, since an expansion of the highway network is not possible without destroying built up areas, something that I don’t do unless absolutely forced to. It is, of course, an interesting challenge.