March 25th, 2020 at 4:54 AM
I suppose. Before 4K and HD became a thing, games on a DVD were easily do-able. (Heck, SC4 fit on two CDs). But with HD, there should be a reasonable cap at 25GB or so. There is certainly no reason for games to be beyond that.
Much of the reason that they are comes down to a long list of unnessary lack of optimization. Audio ends up uncompressed. They use horribly optimized textures and graphics, and so forth, simply because the space is available. If they did even some basic optimization, they could cut it in half easily.
Quality is great, but we're not at the point yet where games can be downloaded in 15 minutes. 80GB games are overkill, at least for the time being. Yes, storage is cheap, but those games still have to be downloaded. That takes ages.
Boy, I miss the old days. When games were fun because of the games. And when you had to fit it on a CD, run it on bare metal as you say, and play it for the gameplay itself.
Much of the reason that they are comes down to a long list of unnessary lack of optimization. Audio ends up uncompressed. They use horribly optimized textures and graphics, and so forth, simply because the space is available. If they did even some basic optimization, they could cut it in half easily.
Quality is great, but we're not at the point yet where games can be downloaded in 15 minutes. 80GB games are overkill, at least for the time being. Yes, storage is cheap, but those games still have to be downloaded. That takes ages.
Boy, I miss the old days. When games were fun because of the games. And when you had to fit it on a CD, run it on bare metal as you say, and play it for the gameplay itself.