January 4th, 2020 at 4:22 PM
I consulted the Prima Guide. It contains the following information about Occupancy,
"Occupancy dictates that any given RCI building contains a fixed capacity of Sims, a maximum number that can live/work/shop inside. The physical size of the building dictates the number of Sims assigned to a building. (...) In regard to Residential buildings, this capacity can change based on the developer type currently residing in the building. (...) In Residential buildings, the less well-off occupying Sims are, the less space they require and the more Sims can occupy a lot."
The change in maximal occupancy doesn't apply to Commercial buildings, that maximal occupancy always stays the same.
The maximal occupancy is shown by the second, rightmost, number in the line showing the occupancy in the building query.
The actual occupancy is shown by the first, leftmost, number in that line.
(I can't quote the Prima Guide verbatim, because the information is a bit scattered there).
From which follows that the 1899 number in my last example shows the actual occupancy, the number of Sims currently working in the building. This confirms that there is a vast discrepancy between that number of workers, and the 152 number shown by the route query for the same building.
Now, for good measure, here is a more extreme example. I regrouped the 2 queries in a single picture:
The building query shows 1568 workers in the building; the route query shows zero commuters to the building - nada, zilch. I have actually scores of buildings in the same case, in various cities.
Because the buildings stay healthy, don't degrade and show no abandonment, my view is that the building query is accurate, and that somehow the traffic simulator is not behaving properly. Traffic queries would show very little or no traffic on the roads and streets around such buildings, nearly empty bus stops and subway stations, etc. I used to worry about this, but I no longer bother about it. It is a quirk, or/and a bug in the game.
I'll return next to some challenging commuting and mass transit-related issues.
"Occupancy dictates that any given RCI building contains a fixed capacity of Sims, a maximum number that can live/work/shop inside. The physical size of the building dictates the number of Sims assigned to a building. (...) In regard to Residential buildings, this capacity can change based on the developer type currently residing in the building. (...) In Residential buildings, the less well-off occupying Sims are, the less space they require and the more Sims can occupy a lot."
The change in maximal occupancy doesn't apply to Commercial buildings, that maximal occupancy always stays the same.
The maximal occupancy is shown by the second, rightmost, number in the line showing the occupancy in the building query.
The actual occupancy is shown by the first, leftmost, number in that line.
(I can't quote the Prima Guide verbatim, because the information is a bit scattered there).
From which follows that the 1899 number in my last example shows the actual occupancy, the number of Sims currently working in the building. This confirms that there is a vast discrepancy between that number of workers, and the 152 number shown by the route query for the same building.
Now, for good measure, here is a more extreme example. I regrouped the 2 queries in a single picture:
The building query shows 1568 workers in the building; the route query shows zero commuters to the building - nada, zilch. I have actually scores of buildings in the same case, in various cities.
Because the buildings stay healthy, don't degrade and show no abandonment, my view is that the building query is accurate, and that somehow the traffic simulator is not behaving properly. Traffic queries would show very little or no traffic on the roads and streets around such buildings, nearly empty bus stops and subway stations, etc. I used to worry about this, but I no longer bother about it. It is a quirk, or/and a bug in the game.
I'll return next to some challenging commuting and mass transit-related issues.