November 10th, 2019 at 9:31 AM
I didn't return to the railway saturation issue yet, but I am keeping it in the back of my mind.
Meanwhile I had another rather strange issue to deal with. In one of the cities, a residential area suddenly showed abandonment of several buildings, with the message that commute time was excessive (messages appear in French in my game so I don't know the exact wording in English). However, I had not severed any of the links (roads, railways, subways) in that area or anywhere else in the city. On the contrary, I generally keep updating those transportation networks in a continuous manner.
I bulldozed the abandoned buildings. The drop in population was several thousands Sims. In the picture below we can the zoning for 9 buildings, which had all been erected and were occupied, before the sudden abandonment.
Abandonment ceased after that episode, and the area is being slowly rebuilt. I changed nothing to the transportation networks because I consider that they were adequate. The reason of the sudden abandonment of the buildings in that area seems to have been a quirk of the game.
Meanwhile I had another rather strange issue to deal with. In one of the cities, a residential area suddenly showed abandonment of several buildings, with the message that commute time was excessive (messages appear in French in my game so I don't know the exact wording in English). However, I had not severed any of the links (roads, railways, subways) in that area or anywhere else in the city. On the contrary, I generally keep updating those transportation networks in a continuous manner.
I bulldozed the abandoned buildings. The drop in population was several thousands Sims. In the picture below we can the zoning for 9 buildings, which had all been erected and were occupied, before the sudden abandonment.
Abandonment ceased after that episode, and the area is being slowly rebuilt. I changed nothing to the transportation networks because I consider that they were adequate. The reason of the sudden abandonment of the buildings in that area seems to have been a quirk of the game.