June 14th, 2013 at 8:08 PM
235
From hoi3 dummy file:
It's not as cool
From hoi3 dummy file:
Quote:MODDING
=======
To make a mod create a file in this directory named with a .mod extension.
If there are more files supplied it is best to put them in a subfolder with the same name as your mod.
Example in directory:
fun.mod
fun/somefile.txt
For this to work the \"fun\" directory must have a structure that mimics the base games.
So if you want to change a gui file you need to have the whole path as well, like so:
fun.mod
fun/interface/chat.gui
The fun.mod file would look like this:
name = \"Fun example\"
path = \"mod/fun\"
Full mod file syntax
--------------------
name = \"EXAMPLE\" # name of your mod, shown in launcher
path = \"mod/EXAMPLE\" # location of your mod files. note that full path is needed
archive = \"mod/EXAMPLE.zip\" # if you want to put your mod files in an archive instead (wont load path)
user_dir = \"EXAMPLE\" # optional. creates a sub directory where settings/map cache/savegames etc can be safely written for your mod and not get mixed up
replace_path = \"events\" # this replaces whole path instead of just adding files as normal. useful for directories where the game just loads everything
dependencies = {\"another_cool_mod\"} # this lets you control order of loading in case you build on top of another mod
DLCs use a similar file format (except with the .dlc extension), but also include extra syntax to check validity and ownership as well to unlock things in the game.
It's not as cool
I mod Paradox games. Click here to see my many adventures in doing that.
"Join the Army, see the world, meet interesting people - and kill them"
"Join the Army, see the world, meet interesting people - and kill them"