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[Development] Guardian's Hearts of Iron IV Mods

#11
eh, stellaris just got a whole new level of complicated with how they changed up the system in the last update...

Crime lords, managing districts, trade routes.. it's interesting now for sure, but way harder to be a devouring swarm or determined assimilators Tongue

also makes managing large numbers of planets way more complicated... though I haven't really tested how the AI governor manages things.

on the other hand there are some really awesome mods out there for it, like the extended megaprojects mod which allows you to build things like matrioska brains and turning stars into death rays that can wipe out an enemy system via wormhole gate.
or the star trek mod... because borg Tongue

I'd be happy to run a game sometime if you're interested guardian.
"I reject your reality and subsitute my own." - Adam Savage, Mythbusters
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Messages In This Thread
Guardian's Hearts of Iron IV Mods - by Guardian - April 5th, 2018 at 1:36 AM
RE: Guardian's Hearts of Iron IV Mods - by Harry K. - May 28th, 2018 at 6:07 PM
RE: Guardian's Hearts of Iron IV Mods - by Guardian - May 28th, 2018 at 7:14 PM
RE: Guardian's Hearts of Iron IV Mods - by SpookyZalost - May 29th, 2018 at 7:54 AM
RE: Guardian's Hearts of Iron IV Mods - by Guardian - May 29th, 2018 at 9:54 PM
RE: Guardian's Hearts of Iron IV Mods - by SpookyZalost - May 30th, 2018 at 3:54 AM
RE: Guardian's Hearts of Iron IV Mods - by Guardian - May 30th, 2018 at 4:42 PM
RE: Guardian's Hearts of Iron IV Mods - by Guardian - March 28th, 2019 at 9:51 PM
RE: Guardian's Hearts of Iron IV Mods - by Thomas - March 29th, 2019 at 12:06 AM
RE: Guardian's Hearts of Iron IV Mods - by Guardian - March 29th, 2019 at 12:14 AM
RE: Guardian's Hearts of Iron IV Mods - by SpookyZalost - March 29th, 2019 at 1:58 AM
RE: Guardian's Hearts of Iron IV Mods - by Guardian - March 29th, 2019 at 8:29 PM
RE: Guardian's Hearts of Iron IV Mods - by SpookyZalost - March 29th, 2019 at 10:52 PM

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