July 28th, 2018 at 11:18 AM
First thanks for all your guys replies and posting in the thread
Its great ( I agree with Spook..) , that the SC-4 CJ's are back active again in the community here !
Ok, so carrying on now with my second update , i have a few things to show you guys
First I do have a older pic of what the congestion had gotten to on the older single GLR line which was clearly seeing a lot of usage in the growing city -
So with the congestion view graph, than dark orange would indicate some fairly heavy traffic congestion on the GLR line , which falls just short of the heaviest indicator which is ( Red) ..
After constructing the second glr line than and changing GLR stations in the area . .. As well as running the game several years for the new traffic conditions to take effect, we can see the reduction in traffic with the use now of 2 GLR lines in the area -
Yes, I was also quite curious about this aspect myself. And my recall as a transit modder was some stations will allow the thru traffic even on lines that visually look and really should only be terminus lines, but than other stations ( perhaps the way there modded), would not allow this. I actually did the transit modding for neal on this station, yet I really do not know the transit modding factors which determine this
So what i started doing was clicking on individual houses that i knew used this route to see what kinda behavior happens when passing thru the station. there were some sims which exhibit the type of behavior you see on this routing scheme here. Where its a more realistic ending of the line in a terminus fashion. Thus, forcing the sims to change trams and network lines at the station -
In any event though for other sims this station trick , did work here-
Its great ( I agree with Spook..) , that the SC-4 CJ's are back active again in the community here !
Ok, so carrying on now with my second update , i have a few things to show you guys
First I do have a older pic of what the congestion had gotten to on the older single GLR line which was clearly seeing a lot of usage in the growing city -
So with the congestion view graph, than dark orange would indicate some fairly heavy traffic congestion on the GLR line , which falls just short of the heaviest indicator which is ( Red) ..
After constructing the second glr line than and changing GLR stations in the area . .. As well as running the game several years for the new traffic conditions to take effect, we can see the reduction in traffic with the use now of 2 GLR lines in the area -
Quote:A first comment: the way the GLR-to-bus transfer station is placed, it 'cuts' one of the GLR pairs of tracks: can there still be thru GLR traffic on those tracks? Does the station service those tracks?
Yes, I was also quite curious about this aspect myself. And my recall as a transit modder was some stations will allow the thru traffic even on lines that visually look and really should only be terminus lines, but than other stations ( perhaps the way there modded), would not allow this. I actually did the transit modding for neal on this station, yet I really do not know the transit modding factors which determine this
So what i started doing was clicking on individual houses that i knew used this route to see what kinda behavior happens when passing thru the station. there were some sims which exhibit the type of behavior you see on this routing scheme here. Where its a more realistic ending of the line in a terminus fashion. Thus, forcing the sims to change trams and network lines at the station -
In any event though for other sims this station trick , did work here-
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