May 15th, 2018 at 1:11 PM
since there's no reply thus far I'll post my most used character, Zed of the lost, a frost dwarf artificer in D&D.
Quote:Zed of the lost
Male Arctic Dwarf Artificer 15
Chaotic Neutral
Representing Zalost
Strength
16
(+3)
Dexterity
4
(-3)
Constitution
14
(+2)
Intelligence
13
(+1)
Wisdom
13
(+1)
Charisma
15
(+2)
Size:
Small
Height:
3' 4"
Weight:
70 lb
Skin:
Blue
Eyes:
Blue
Hair:
White Curly; Average Beard
Total Hit Points: 75
Speed: 20 feet
Armor Class: 12 = 10 +3 [studded] +1 [light wooden] -3 [dexterity] +1 [small]Initiative modifier:
- Touch AC: 8Flat-footed: 12
-3
= -3 [dexterity]
Fortitude save:
+9
= 5 [base] +2 [constitution] +1 [hardy] +1 [passionate]
Reflex save:
+1
= 5 [base] -3 [dexterity] -1 [hardy]
Will save:
+9
= 9 [base] +1 [wisdom] -1 [passionate]
Attack (handheld):
+15/+10/+5
= 11 [base] +3 [strength] +1 [small]
Attack (unarmed):
+15/+10/+5
= 11 [base] +3 [strength] +1 [small]
Attack (missile):
+9/+4/+-1
= 11 [base] -3 [dexterity] +1 [small]
Grapple check:
+10/+5/+0
= 11 [base] +3 [strength] -4 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
57 lb. or less
58-115 lb.
116-173 lb.
173 lb.
345 lb.
863 lb.
Languages:
Celestial Common Dwarven Elven Terran
Dwarven Waraxe [1d8, crit x3, 4 lb., one-handed, slashing]
Dwarven Urgrosh [1d6/1d4, crit x3, 6 lb., two-handed, slashing or piercing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 10 lb.]
Light Wooden Shield [+1 AC; check penalty -1; hardness 5; hp 7; 2.5 lb.]
Feats:Traits:
- Leadership, Negotiator, Persuasive, Skill Focus (Craft_1), Skill Focus (Craft_2), Skill Focus (Craft_3)
- Easygoing Hardy Honest Passionate Relentless
Skill NameKey
AbilitySkill
ModifierAbility
ModifierRanksMisc.Appraise
Modifier
Int
1 =
+1
Balance
Dex*
-3 =
-3
Bluff
Cha
3 =
+2
+2 [persuasive] -1 [honest]
Climb
Str*
6 =
+3+3
Concentration
Con
2 =
+2
Craft_1
Int
14 =
+1+10
+3 [skill focus]
Craft_2
Int
14 =
+1+10
+3 [skill focus]
Craft_3
Int
14 =
+1+10
+3 [skill focus]
Diplomacy
Cha
15 =
+2+10
+2 [negotiator] +1 [honest]
Disguise
Cha
2 =
+2
Escape Artist
Dex*
-3 =
-3
Forgery
Int
1 =
+1
Gather Information
Cha
10 =
+2+7
+1 [easygoing]
Heal
Wis
1 =
+1
Hide
Dex*
1 =
-3
+4 [small]
Intimidate
Cha
3 =
+2
+2 [persuasive] -1 [easygoing]
Jump
Str*
2 =
+3+5
-6 [speed 20]
Knowledge (history)
Int
4 =
+1+3
Knowledge (local)
Int
5 =
+1+4
Listen
Wis
1 =
+1
Move Silently
Dex*
-3 =
-3
Perform_1
Cha
2 =
+2
Perform_2
Cha
2 =
+2
Perform_3
Cha
2 =
+2
Perform_4
Cha
2 =
+2
Perform_5
Cha
2 =
+2
Ride
Dex
-3 =
-3
Search
Int
1 =
+1
Sense Motive
Wis
4 =
+1+3
+2 [negotiator] -1 [easygoing] -1 [honest]
Spot
Wis
1 =
+1
Survival
Wis
6 =
+1+5
Swim
Str**
10 =
+3+7
Use Rope
Dex
4 =
-3+7
Knowledge
(psionics)
Int
5 =
+1+4
* = check penalty for wearing armor
This character also has 2 ranks in Speak Languages.
Craft_1 >=5 ranks gives +2 on related appraise checks.
Craft_2 >=5 ranks gives +2 on related appraise checks.
Craft_3 >=5 ranks gives +2 on related appraise checks.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.
Relentless trait: +2 on all fortitude checks for "endurance-feat" situations; if fail, exhausted rather than fatigued.
First-level Artificer spells: 5 (4+1) per day
Second-level Artificer spells: 4 per day:
Third-level Artificer spells: 3 per day:
Use your 3 third-level Artificer infusion slots to cast lower-level infusions:
Use your 3 fourth-level Artificer infusion slots to cast lower-level infusions:
Use your 2 fifth-level Artificer infusion slots to cast lower-level infusions:
Forgotten Realms Arctic Dwarf:Artificer:
- +4 strength, +2 constitution, -2 dexterity, -2 charisma (already included)
- Can move 20 feet even if in heavy armor
- Stonecunning (+2 on searching stone, intuit depth)
- +1 racial bonus to hit orcs and goblinoids
- +4 dodge bonus on AC against giants
- +4 stability bonus to avoid being tripped/bull rushed standing on solid ground
- +2 racial bonus on appraise checks if stone/metal
- Immune to cold
- Level adjustment +2
- New class per Eberron campaign setting
- Artificers are entitled to bonus feats every 4 levels, not shown here
- These are metamagic or special Eberron feats.
- See the campaign sourcebook for more on artificers.
Class
HP rolled
Level 1:
Artificer
6
Level 2:
Artificer
6
Level 3:
Artificer
4
Level 4:
Artificer
3
+1 to strength
Level 5:
Artificer
2
Level 6:
Artificer
1
Level 7:
Artificer
4
Level 8:
Artificer
1
+1 to charisma
Level 9:
Artificer
1
Level 10:
Artificer
1
Level 11:
Artificer
2
Level 12:
Artificer
1
+1 to dexterity
Level 13:
Artificer
4
Level 14:
Artificer
6
Level 15:
Artificer
3
Zed of the lost's Equipment:More about Zed of the lost:
- 23 lb2 lb1 lb3 lb5 lb2 lb100 lb2 lb4 lb2 lb1 lb2 lb10 lb2 lb20 lb1 lb1 lb5 lb1 lb1 lb5 lb_____193 lb, Weapons / Armor / Shield (from above), Backpack, Bedroll, Blanket, winter x3, Block and tackle, Bucket, Chalk, Firewood (1 day) x5 Flasks x1 Flint and steel, Grappling hook, Hammer, Ink vial, Ink pen, Lamp (common)Oil flasks x2Paper sheets x5PickRations (1 day) x5Rope (50', hempen) x2Sacks x1Sewing needleS, pyglass, Tent, Waterskins x1, Whetstone, Artisan tools, TotalAlso...
- Trench coat, specialty made.
- Last survivor of his village after a dragon attack Zed traveled around for a while before joining up with a party of adventurers offering his services as an artificer and craftsman.