June 9th, 2013 at 1:20 AM
DD.GM.1 - Grand Strategy
Victoria II is a grand strategy game which covers the Victorian Era (1836-1935). It handles pretty much all aspects of nation building, including politics (elections, parties, reforms), military (war, army maintenance), and, most importantly, economics. The game's economic system is very complex, and all goods travel through the world market. You can either micromanage your exports and imports, or you can let the game do it automatically. Another complex system is the Pop system. Each POP is an individual male citizen. These POPs are seperated in groups; each group of POPs has their own religion (e.g. catholic, sunni) occupation (aristocrat, farmer), and political views. Each POP group has militancy. If militancy is high enough, they may revolt. Consciousness is basically the same- though it has positive effects, in that consciousness boosts plurality, which adds to you research point pool (you use these to conduct research). So now you see how complex this game is.NEXT Update: POPs explained more.
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"Join the Army, see the world, meet interesting people - and kill them"
"Join the Army, see the world, meet interesting people - and kill them"