Cities XL - Printable Version +- Makestation (https://makestation.net) +-- Forum: Makestation Community Related (https://makestation.net/forumdisplay.php?fid=11) +--- Forum: Simmania (https://makestation.net/forumdisplay.php?fid=105) +--- Thread: Cities XL (/showthread.php?tid=805) |
Cities XL - Darth-Apple - January 2nd, 2014 So I just purchased Cities XL 2011 after getting my video card reinstalled. I sure hope my video card sticks this out, because I also just purchased some computer repair related things to get the card working. Anyway, late as it is, I have just purchased the game, and am excited to try it out. Anyone here have any experience with it? RE: Cities XL - zoldos - January 18th, 2014 I've never played it, but want to. I also just got Simcity 2013 which is awesome! RE: Cities XL - Darth-Apple - January 19th, 2014 Yeah, Cities XL isn't a bad game at all. It is a bit buggy, but it's not like Simcity hasn't been buggy, so meh. The highways are probably my biggest dissapointment in the game. It's a real shame that they couldn't implement a decent highway system, I'm even looking into modding a much simpler alternative. I still would like to try Simcity 2013. I haven't gotten around to that yet, and the price tag is a bit on the high end for me. Hopefully it goes down soon, I'd like to give it a run. RE: Cities XL - Acko - January 20th, 2014 I haven't played much CXL, but from what I've seen in videos, it's a pretty chill game. RE: Cities XL - Gmdykfuiygh66476 - January 20th, 2014 It's a good game. But the bridges.. RE: Cities XL - Acko - January 20th, 2014 Ah yes, the bridges and many bugs... RE: Cities XL - Darth-Apple - January 20th, 2014 (January 20th, 2014 at 6:58 AM)TheDoc Wrote: It's a good game. But the bridges.. If you think the bridges in the game are bad, just wait until you start using highways... It's a great game though. RE: Cities XL - Acko - January 21st, 2014 I just started my first serious city, and I'm liking the game so far. 3,000 inhabitants, and ~2,000 entering my coffers every (whatever unit of time CXL uses). I will get a pic later RE: Cities XL - Darth-Apple - January 21st, 2014 Awesome! Be sure to show us some screenshots And I think it runs by months. RE: Cities XL - Acko - January 21st, 2014 I figured so. http://i.imgur.com/hdoVH58.jpg RE: Cities XL - Darth-Apple - January 21st, 2014 That's one lonely farm out in the distance. RE: Cities XL - Acko - January 21st, 2014 Uh yeah, I must expand upon that district... RE: Cities XL - Darth-Apple - January 21st, 2014 I love how farms employ so many unskilled workers in the game. It takes a pretty significant area to really sustain them, surprisingly enough. Cities XL has a weird way of calculating stuff like that. Anyway, I'm working on modding the game, and my first project will be to work on bridge heights. Wish me luck. RE: Cities XL - Darth-Apple - January 22nd, 2014 Cities XL's graphics are pretty amazing: Street level (almost) street level A (relatively) new screenshot of my city from the top of a nearby mountain, on a part of the map yet to be inhabited. Night's are great in the game Sunrise in a downtown area Besides the dark highways, it doesn't look bad. Sunset over an older district of the city [place description here] Another sunset looking towards the bay area I don't love the daytime graphics as much in the game personally, but the view of the terrain is great. Overall, I think it's fair to say I'm pretty impressed. I haven't even maxed out the graphics requirements either. Then again, while the graphics are pretty good, I think it's pretty safe to say that the game isn't perfect either. Looks cool, but where do you see these in real life? Bridge failure, 100%. The bridge is actually pretty effective as far as its functionality, but due to the somewhat unrealistic height requirements, I had to make it at a weird angle in order to get it high enough. I'm working on a mod that will fix the bridge height requirements. |