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  Overview - the template system
Posted by: Darth-Apple - February 28th, 2014 at 7:38 PM - Forum: Filecave Development - Replies (3)

As I've documented on the official thread for filecave so far, I've officially begun working on the template system. What I have so far is pretty simple, but it works. The goal is to allow HTML templates to be edited and rearranged without the need to edit any actual PHP. It will overall make retheming filecave much easier and much more flexible.

I've decided to put the lang system and the templates system together. Both template tags and lang tags pretty much work the same way. Unlike MyBB's template system, Filecave will require all template variables to be explicitly set. This is for security reasons, as it makes it much more difficult to exploit the template system when only variables that are intended to be set can be used. So, instead of something like "{$conf_URL}", you will see something like [@conf_url]" instead, which PHP will not automatically parse.

For example:

Code:
hello world, [@user]! <br />
Age: [@age].<br />
Occupation: [@occupation]. </br />
Interests: [@Interests] <br />

Would reveal something like:

Quote:hello world, Darthness!
Age: Unknown
Occupation: Restaurant worker
Interests: Lots of stuff!

In the PHP, template variables are set something like this:

Code:
    $templates->set("user", "Darthness");
    $templates->set("age", "Unknown");
    $templates->set("occupation", "Restaurant worker");
    $templates->set("Interests", "Lots of stuff!");
    echo $templates->parse("template_hello");

This has now been implemented into Filecave as an API, and I'm currently working on converting existing code into code that uses this system. I've been working hard to ensure that it performs well, but we'll see how well it works once it actually starts being used more heavily. I'm using str_replace instead of strtr, but the consequence of that is that, in making the lang packs readable and easier to code, I have to individually parse each entry into the correct format when the template engine is initialized. I'm not entirely sure how well it will work yet.

Either way, lang tags are also supported. For example,

Code:
[@lang_hello], [@user]! <br />
[@lang_age]: [@age].<br />
[@lang_occupation]: [@occupation]. </br />
[@lang_interests]: [@Interests] <br />

The above script would also parse. A sample language pack might look like this:

Code:
$lang = array();
global $lang;
$lang['hello'] = "Hello world";
$lang['age'] = "Age";
$lang['occupation'] = "occupation;
$lang['interests'] = "Interests";

Stay tuned for more info!

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  Filecave - what it's about
Posted by: Darth-Apple - February 27th, 2014 at 8:26 PM - Forum: Filecave Development - Replies (1)

So it's been almost a year since I officially took this project on, and here is where it was not too long ago. It's the most recent screenshot I have on hand, although several theme improvements have been made since.

[Image: pout.png]

As for why I don't have more recent screenshots, it has to do primarily with my priorities. Earlier on, I was a bit messy with my code, and now I'm going back and rewriting a good portion of it to work with a more extensible API. Until that's done, there will be quite a lot of glitches involved, and I don't feel like taking more screenshots until those are resolved. Tongue

Anyway, Filecave is built around a number of core concepts.

What is Filecave?

Filecave is a file sharing platform that will allow users to create file uploads, and will allow for ratings, comments, discussion, featured uploads, categorization, and so on. It will be useful for mod databases, etc... where files need to be categorized quickly and easily. It will also be a standalone solution, although rest assured, I've been looking into possible integration options as well.

Core Concepts

Effective file sharing platform
- Filecave is being designed specifically to have file sharing in mind and to be effective for that purpose. Hotlinking protection is implemented, user management will be included, and moderator tools (including the optional ability to require upload approval) are all included.

Extensibility
- Filecave is being built to be highly extensible, with a modular plugins and hooks system, template engine, and more. Of course this is one of the areas where I am doing the most restructuring. I will write a more detailed post later once more work is done.

Content Management
- It may seem far fetched, but yes, I'm also trying to turn this into a full CMS. Don't get your hopes up too fast, I'm trying to finish the essentials first. Tongue

Earlier on, I was releasing proof of concept releases. I've decided to stop doing that up until the alpha, or at least until a later time, simply because the code isn't ready for any sort of release yet. (It turns out that two of the three files I had uploaded in the past had broken installers. ) Rest assured, I will release a proof of concept or alpha release once the extensibility system is fully up and running, however. At that point, anyone who wishes to contribute will be able to create new themes and modules, so stay tuned!

-Darth

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  Hello Everyone
Posted by: Centur - February 26th, 2014 at 8:41 PM - Forum: Introductions - Replies (4)

Hi, the name's Centur. I am an 18 year old programmer, anime fan and gamer from the USA. I own CenturCore Labs, a software studio that hopes to publish other's software someday. I know how to code in PHP, MySQL, HTML, CSS and soon, C#. I like action, sci-fi and supernatural games/animes, such as my favorite game, Team Fortress 2. If you wanna chat, feel free to contact me and I'll give you my Skype or other contact methods. Thanks for reading my intro!

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  Sick
Posted by: Acko - February 16th, 2014 at 5:04 PM - Forum: General Discussion - Replies (2)

Yep, I'm sick right now. Mid grade fever, slight nausea, all the norm. Pretty *****y feeling.

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  How often do you lose your keys?
Posted by: Darth-Apple - February 14th, 2014 at 5:58 AM - Forum: General Discussion - Replies (3)

Personally, I've found that not many things will frustrate me more quickly than not being able to find me keys at the last minute will. It's not a good feeling when I'm already running late haha.

How often do you usually find your keys misplaced?

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  Remove Blake as oppressor of MS!
Posted by: Acko - February 14th, 2014 at 5:11 AM - Forum: General Discussion - Replies (1)

For far too long we have been ruled under the cruel and oppressive iron fist of admin Blake! As it is the day of Saint Valentine, I propose we hold a vote to remove this tyrant from power, and banish him from the site! [Image: emot-argh.gif]

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  Locked myself out of my own bank account
Posted by: Darth-Apple - February 13th, 2014 at 12:10 AM - Forum: General Discussion - Replies (3)

Moral of the story... don't ever forget your passwords... At least I know that my account is pretty secure. Tongue On the downside, I suppose it's also time to figure out how all of this password reset stuff works. Undecided

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  New Design
Posted by: Darth-Apple - February 12th, 2014 at 3:49 PM - Forum: Announcements - Replies (2)

[Image: 3efn.png]

It's official. Makestation has done away with the blue color scheme and is now using a brand new audentio theme. I plan on modifying it and make it more customized to the Makestation community in the near future, so many future improvements are to come!

I've also cleaned up some of the other themes that are available. The themes that are currently available are Luxure (the default), Submatrix (both the most recent version and the original version), and Citrus (another audentio theme). Feel free to play around with them to see which version you like best. Also, Submatrix has been fixed, so the navbar is no longer being broken by the blog plugin link. (I'm sure a couple of you found that to be annoying. Tongue )

As always, if you have any feedback, suggestions, or bug reports, feel free to leave them below!
-Darth

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  Minecraft Pocket Edition
Posted by: Darth-Apple - February 11th, 2014 at 11:49 PM - Forum: Other Games - Replies (8)

So I've been wanting to try minecraft out, and I have this new iPhone that needs apps. I've heard that the minecraft pocket edition is a bit lacking, but it's only $7, which keeps me from spending too much money when I've already spent way too much this month. Tongue

Is the pocket edition any good?

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  Simmania.org
Posted by: Darth-Apple - February 11th, 2014 at 4:47 AM - Forum: Other Communites & Promotion - Replies (4)

Some of you here probably already know about Simmania.org, which is a simcity, Cities XL, and Minecraft community with an active chat community as well. It's been around for quite a while and has developed a pretty nice, small community atmosphere. Simlink and I are currently administrators over there, and invite anyone who has an interest in Simcity or games of that genre to come check us out. Big Grin

Of course if you have your own communities, feel free to promote them in this board as well! We want to check them out!
-Darth

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