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  The Official Community Guide/FAQ Page
Posted by: Darth-Apple - April 7th, 2014 at 10:38 PM - Forum: Announcements - Replies (1)

Makestation - Creativity, unleashed!

Hello, and welcome to the Makestation community! If you're like most casual forum visitors, you are probably looking for information about where to get started, the concept of the community, and more. If so, then this thread is for you! Of course, while we understand that a simple post cannot serve as a complete reference to everything there is to know about our community, we do hope that it will be a helpful overview to our guests and members alike. And as always, if you have any questions that aren't answered here, don't hesitate to ask it in our community questions board or drop one of the staff members a PM!

What We're About

If you're like me, you probably have been told you have way too many interests, and that you sometimes get a bit too obsessed with some of them. Here at Makestation, we believe there is absolutely nothing wrong with that. That is precisely why we founded Makestation. At the core, we are a creative arts/discussion forum and an indie projects support group. Ever since April of 2013, we have strived to create a community where members can freely share and discuss their interests and obsessions, as well as their latest projects, art, writing, designs, and more. So, whether you consider yourself an independent writer, musician, artist, graphics designer, or simply an avid forumer, we hope that you will check us out!


Our Forums - General Overview

Our Forums are the center of activity here at Makestation. All of the discussion occurs here. We have a wide variety of topics covered by our forums, so here we will give a detailed outline and forum directory, explaining each board in detail. Please start by reading our forum guidelines and staff list.

Our Community

Announcements & Information - This is where we will make all community-related announcements, as well as general community info and upcoming features, etc... Be sure to check here regularly to stay "in the loop" as far as general community related info!

Site Questions & Feedback - Have any general community related feedback or questions? Feel free to post here! We'd love to know what you think!

New Members - New to Makestation? We'd love to formally welcome to you our forums and help you find your way around the community! Feel free to introduce yourself to the community today! Big Grin


Creative Arts

Graphics & Creative Design - Enjoy graphics, anime, comic design, or anything else that has to do with graphics or creative design? Feel free to discuss and to showcase your own projects here!

Writing & Literature - Are you a writer or an avid reader? Feel free to discuss reading and writing here! Also, feel free to discuss and share your own works in this section as well. Big Grin

General Media - Love music, entertainment, films, etc...? Feel free to discuss and to share in this section! We'd love to check out your latest projects! Big Grin

Indie Projects Support - Have a great idea, but need some feedback? Do you need some help finding collaborators or staying motivated? This is the place! Feel free to discuss anything that has to do with your creative edge and your work flow here!


Technical Arts

Technology - Are you a hardware nerd, phone enthusiast, or the general tech-support kind of a personality? All technology related discussion goes here. Also, feel free to showcase your desktop backgrounds, computer specs, and just about anything else related to your personal tech. Anything and everything is allowed!

Software & Coding - For those who are hardcore, middle-of-the-night coders, or for those who are simply software enthusiasts, this board is for you! Feel free to post your own tutorials and resources as well!

Web Design & Internet - Are you a web designer, avid forumer, blogger, or simply a nerd of all things related to the interwebs? This is the place! Also, feel free to showcase your own websites and communities here.


Community Connect

The Coffeehouse - This is for General, off-topic community discussion. Anything and everything is allowed here, from discussion about your new fish, to the food you enjoy, to your experiences with traffic laws. Tongue

Lifestyle - Admit it. Life is complicated. Feel free to discuss here, but be careful not to venture too far, lest your personal secrets be spilled for the world to see. Tongue

Philosophy & Current Events - This is our mature discussions center here at Makestation. Have a debate topic you'd like to present to the community? Want to discuss the latest political event that has made world news? This is the place! Be sure to follow the specific rules for this section.

Roleplay - Roleplay is brand new here at Makestation, and we hope that you will check it out! While it is secondary to the community, many of our members enjoy it, so we've decided to add it in. More information can be found in this board.


That's pretty much the overview of the forums. We are constantly seeking to update our organization to best suit the community, so if you're ever confused, be sure to check back often!

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  Character Development
Posted by: Darth-Apple - April 4th, 2014 at 5:56 PM - Forum: Character Development - Replies (3)

Develop your characters here! Feel free to place as much information as you'd like. Remember, "god-like" characters are less fun to play with, so to keep things interesting, be sure to list some strengths and weaknesses alike. Feel free to be as detailed as you'd like.

Besides that, common sense is pretty much all there is to it. Be as creative as you'd like!

-Darth

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  Ancients vs. Moderns - Fact Sheets
Posted by: Darth-Apple - April 2nd, 2014 at 2:23 AM - Forum: Roleplay - Replies (1)

The Moderns

The Moderns are those who live by the principles of constant discovery. They believe that there is no such thing as any principle becoming fully refined, but believe in the constant process of changing and improving through trial and error to improve human well being. They are very liberal and progressive, but often change too much and suffer considerably from goal displacement. Arguably, their constant polls and media attraction, as well as marketplace and betting brings some excitement into this group as well.

The moderns run regular polls that can make policy changes and their wiki is changed frequently. Anyone is welcome to create polls, but policy changes can be made with a 66% majority vote, and vetoed by the president if they are at 75% majority or less. Needless to say, this group is a bit restless at times. Tongue

Quote:FactSheet:
Core Problem in Humanity: Human greed
Solution: There is no final solution. Change will only bring us closer in the end.
End goal: To weed out human greed and to create a progressive, perfect, society.
Discovery: Heavily endorsed, almost to the point of endorsing conspiracy.

Want to Join this group?
You can join this group via this page

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  Select your Team!
Posted by: Darth-Apple - April 2nd, 2014 at 1:23 AM - Forum: Roleplay - No Replies

Go to this URL and join a group to select your team. Upon joining, you will also gain access to the situation room (private discussion board) for your group. Then vote in the poll and make a post here indicating which team you decided on joining! Also, don't hesitate to explain the reasoning behind your choice! More information on the two teams can be found here. Big Grin

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  The Announcement Channel
Posted by: Darth-Apple - April 2nd, 2014 at 12:14 AM - Forum: Roleplay - No Replies

This is where official announcements will be posted and discussed. Of course individual threads will often be posted for announcements as well, but convenient discussion related to political matters can be conducted here.

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  Ancients vs. Moderns - Start Here
Posted by: Darth-Apple - April 1st, 2014 at 11:40 PM - Forum: Roleplay - Replies (3)

The Great Rivalry - Ancients vs. Moderns

Makestation Roleplay divides participants into two political parties, diametrically opposed, but with equally challenging and pressing ideology and philosophy. (Technically, there's a third political party, but its existence is very mysterious and unknown. More on that will be revealed, or discovered, later. ) These two parties have very different explanations for various pressing issues, and of course there are many possible outcomes. However, the final results are determined by none other than popular vote, and polls will regularly be posted by various members in this board.

Of course these teams, doctrines, ideologies, and more will be revised over time. Each party will have a leader or set of leaders, and a constitution, as well as a private discussion board for its members. Of course these principles will be expanded upon over time, but for now, here are the underlying concepts.

The Setting

The moderns and the ancients have never really been able to get along. In the past, disagreements were heated and no organized representation existed. However, in recent times, people have come together to represent their ideologies. Of course, this representation was a slow developmental process, but the formation of two main political parties was the end result. The ancients and moderns, of course, agree on nothing but the fact that loyalty should be demanded from their members, or they could be voted out for poor representation.

Parties carry out various debates and missions, and of course poor representation of the party's code can cause members of those parties to be evicted. In the end, those most loyal to the party generally get promoted to leadership positions within the party. Those who aren't so loyal get kicked out of the party.

The Moderns
The moderns believe that ancient principles, while valuable, are outdated and no longer applicable to today's universe. The moderns have very liberal views in general, and favor complicated policies, overarching social programs, and of course, change. The moderns are seen as very liberal and progressive, and suffer from goal displacement, but are also considered to be more exciting and dramatic. The full fact sheet for the Moderns can be found here.

The Ancients

The ancients, by contrast, live by the "if it ain't broken, don't fix it" rule. You may assume that this sounds boring, but the ancients feel that time is the best refining tool that society has in place to date, and that standards that have stood the test of time should not be allowed to change in the order of protecting society. Not surprisingly, the ancients also spend a great deal of time sorting through old material, and deciding what content belongs in the grand hall of fame. Admittance to the wall of fame is a difficult achievement to make, but once something is admitted, it is rarely removed. The full fact sheet for the Ancients can be found here.

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  Roleplay Lounge
Posted by: Darth-Apple - April 1st, 2014 at 9:49 PM - Forum: Roleplay - No Replies

The roleplay lounge is currently under construction.

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  Icyboards unleashes premium
Posted by: Darth-Apple - March 5th, 2014 at 3:59 PM - Forum: Web Design & Internet - No Replies

http://forums.icyboards.net/showthread.p...4#pid53724

Yep, icyboards just released "Icyboards Premium," adding additional attachment space, ad removal, and the ability to create unlimited database exports. I just purchased it for simmania.org, and while it's not "cheap" compared to the services of similar free hosts, I have to say the unlimited database export feature is nice.

What are your thoughts?

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  The alpha - when it's coming and where it's at
Posted by: Darth-Apple - March 5th, 2014 at 4:07 AM - Forum: Filecave Development - Replies (9)

Many people have recently asked me when the next POC/Alpha release will be out. To be honest, I keep thinking it is only a couple weeks off, but every time I think it's close, I find something else to rewrite. The simple answer is that I'm basically recoding the whole thing one step at a time. I've implemented several new features, including hookable menus and notifications, hookable action, page, and form handlers, modular addons, templates, lang systems, and more to come. This is a pretty in-depth framework overhaul, and not only that, but I need to replace some DB classes, etc... as well. And I haven't even touched the ACP yet. Tongue

Given all of the framework changes, the majority of the existing code needs to be reworked. I'm already well into getting the pages for uploads, categories, etc... and I'm also in the process of rewriting the user management module. I've come to the conclusion that while I won't be doing a complete rewrite from scratch, I will need to take each module and rework it individually. The entire project could take a month or longer to complete, and the actual feature improvements will be marginal. However, once that's done, the code will be much easier to extend, and that is something I'm excited about.

Another concern is with security. Earlier on in the project, I wasn't quite sure whether or not I wanted to use mysqli, or PDO. After having coded much more into the project, I've decided that while PDO might be the smarter approach nowadays, that mysqli is something I am simply more familiar with, and I will thus convert all PDO code into mysqli code for the sake of simpler code and faster development. PDO is gaining popularity for a number of reasons, but mysqli is not deprecated and is still in popular use. Using consistent database methods will make it easier to keep the code secure and consistent.

As for where the alpha stands, once the code is reworked, I plan on finishing a few core features, such as comments, etc..., then on releasing a proof of concept release. It's still a ways off, but I'd like to go ahead and get some code out in the open once I'm able to. Of course github is also probably coming in the future. I'm hoping to complete this sometime in May, but we shall see how it works out. In addition, I plan on launching an official website for it as well. This is something I'm uber excited about planning. Big Grin

Anyway, stay tuned for more! I'll keep you guys updated as more progress is made.

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  Overview - the template system
Posted by: Darth-Apple - February 28th, 2014 at 7:38 PM - Forum: Filecave Development - Replies (3)

As I've documented on the official thread for filecave so far, I've officially begun working on the template system. What I have so far is pretty simple, but it works. The goal is to allow HTML templates to be edited and rearranged without the need to edit any actual PHP. It will overall make retheming filecave much easier and much more flexible.

I've decided to put the lang system and the templates system together. Both template tags and lang tags pretty much work the same way. Unlike MyBB's template system, Filecave will require all template variables to be explicitly set. This is for security reasons, as it makes it much more difficult to exploit the template system when only variables that are intended to be set can be used. So, instead of something like "{$conf_URL}", you will see something like [@conf_url]" instead, which PHP will not automatically parse.

For example:

Code:
hello world, [@user]! <br />
Age: [@age].<br />
Occupation: [@occupation]. </br />
Interests: [@Interests] <br />

Would reveal something like:

Quote:hello world, Darthness!
Age: Unknown
Occupation: Restaurant worker
Interests: Lots of stuff!

In the PHP, template variables are set something like this:

Code:
    $templates->set("user", "Darthness");
    $templates->set("age", "Unknown");
    $templates->set("occupation", "Restaurant worker");
    $templates->set("Interests", "Lots of stuff!");
    echo $templates->parse("template_hello");

This has now been implemented into Filecave as an API, and I'm currently working on converting existing code into code that uses this system. I've been working hard to ensure that it performs well, but we'll see how well it works once it actually starts being used more heavily. I'm using str_replace instead of strtr, but the consequence of that is that, in making the lang packs readable and easier to code, I have to individually parse each entry into the correct format when the template engine is initialized. I'm not entirely sure how well it will work yet.

Either way, lang tags are also supported. For example,

Code:
[@lang_hello], [@user]! <br />
[@lang_age]: [@age].<br />
[@lang_occupation]: [@occupation]. </br />
[@lang_interests]: [@Interests] <br />

The above script would also parse. A sample language pack might look like this:

Code:
$lang = array();
global $lang;
$lang['hello'] = "Hello world";
$lang['age'] = "Age";
$lang['occupation'] = "occupation;
$lang['interests'] = "Interests";

Stay tuned for more info!

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