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Amod, for Victoria II

#15
DD 1 - The mod file
To run a mod, you have to specify which mod you want in the mod switcher inside the launcher. Example:
[Image: xsZOOb7.png]
In the bottom left corner, 2 mods with checkboxes beside their name show. One is my mod, the other is POPs of Darkness (the other name for the great POP Demand Mod). You can check one of these mods, or you can check both. However, if the mods edit the same files, they will NOT work. So if you want to use PDM with my mod, sorry :|.
The .mod file is created in this format:
Code:
name = "The name of your mod, inserted in quotes"
         path = "The path of your mod, inside the mod folder"
         userdir = "The directory of your mod, found in your documents folder under Paradox Interactive/Victoria II/yourmod"
There are many optional parameters. The
Code:
dependency = {"Another Mod"}
makes your mod dependent on another mod. For example, if I wanted to use the reforms of PDM, then I would add that to my dependency list.
Code:
replace_dir = "game directory"
This completely replaces the files in another game directory. It's very useful for total conversion mods, which don't use ANY of the files in that directory.
So that's my first DD. A bit short, but it explains the base of the mod, which you NEED for it to run it.
I mod Paradox games. Click here to see my many adventures in doing that.

"Join the Army, see the world, meet interesting people - and kill them"
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Messages In This Thread
Amod, for Victoria II - by Acko - June 8th, 2013 at 4:57 PM
Re: Amod, for Victoria II - by Darth-Apple - June 8th, 2013 at 5:16 PM
Re: Amod, for Victoria II - by Acko - June 9th, 2013 at 1:20 AM
Re: Amod, for Victoria II - by Acko - June 9th, 2013 at 1:11 PM
Re: Amod, for Victoria II - by Darth-Apple - June 9th, 2013 at 5:31 PM
Re: Amod, for Victoria II - by Acko - June 10th, 2013 at 1:43 AM
Re: Amod, for Victoria II - by Darth-Apple - June 10th, 2013 at 1:45 AM
Re: Amod, for Victoria II - by Acko - June 10th, 2013 at 1:45 AM
Re: Amod, for Victoria II - by Darth-Apple - June 10th, 2013 at 1:47 AM
Re: Amod, for Victoria II - by Acko - June 10th, 2013 at 2:06 AM
Re: Amod, for Victoria II - by Darth-Apple - June 10th, 2013 at 2:11 AM
Re: Amod, for Victoria II - by Acko - June 10th, 2013 at 2:36 AM
Re: Amod, for Victoria II - by Darth-Apple - June 10th, 2013 at 3:24 PM
Re: Amod, for Victoria II - by Acko - June 10th, 2013 at 3:38 PM
Re: Amod, for Victoria II - by Acko - June 11th, 2013 at 3:17 AM
Re: Amod, for Victoria II - by Acko - June 12th, 2013 at 4:07 PM

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