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Amod, for Victoria II

#10
It's real cool, yeah. The devs had to actually find 1836 census records to find accurate records for the POPs. It doesn't seem like an easy task, as censuses weren't as organized as they were starting in the 1900s. Heck, I even had difficulty finding complete census records for 1914 (I was actually working on a WW1 scenario for the game, something that's been missing for a while [though the devs said they wouldn't ever add it, as it would be too much work])
I mod Paradox games. Click here to see my many adventures in doing that.

"Join the Army, see the world, meet interesting people - and kill them"
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Messages In This Thread
Amod, for Victoria II - by Acko - June 8th, 2013 at 4:57 PM
Re: Amod, for Victoria II - by Darth-Apple - June 8th, 2013 at 5:16 PM
Re: Amod, for Victoria II - by Acko - June 9th, 2013 at 1:20 AM
Re: Amod, for Victoria II - by Acko - June 9th, 2013 at 1:11 PM
Re: Amod, for Victoria II - by Darth-Apple - June 9th, 2013 at 5:31 PM
Re: Amod, for Victoria II - by Acko - June 10th, 2013 at 1:43 AM
Re: Amod, for Victoria II - by Darth-Apple - June 10th, 2013 at 1:45 AM
Re: Amod, for Victoria II - by Acko - June 10th, 2013 at 1:45 AM
Re: Amod, for Victoria II - by Darth-Apple - June 10th, 2013 at 1:47 AM
Re: Amod, for Victoria II - by Acko - June 10th, 2013 at 2:06 AM
Re: Amod, for Victoria II - by Darth-Apple - June 10th, 2013 at 2:11 AM
Re: Amod, for Victoria II - by Acko - June 10th, 2013 at 2:36 AM
Re: Amod, for Victoria II - by Darth-Apple - June 10th, 2013 at 3:24 PM
Re: Amod, for Victoria II - by Acko - June 10th, 2013 at 3:38 PM
Re: Amod, for Victoria II - by Acko - June 11th, 2013 at 3:17 AM
Re: Amod, for Victoria II - by Acko - June 12th, 2013 at 4:07 PM

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