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(Skylines) What is the secret to building good subway lines?

#9
I've been working hard on the metro system for one of my cities (officially Westwood, unofficially "Radiapolis"). This is the best I've managed to get yet in terms of ridership. I future-proofed the layout pretty early in the city, so I've been able to grow the city around it with relatively minimal modifications to the metro system. It's currently averaging around 13K riders/week, and no current issues with gridlock or capacity problems.

It's a bit of a spaghetti map of lines, modeled after the basic concept of having several lines converging near the downtown area, and radiating out into different directions as they approach the outskirts. As a result, the downtown area has many lines tightly packed together, with some areas being very well served by two, three, or even four lines. In general, each tunnel only has a single line running through it, and this seems to do a good job of avoiding any sort of gridlock within the metro system.

This was done so that destination areas in the downtown city will be served by multiple lines, each going in various different directions. As a result, the most densely packed areas of the city are well served by a metro system that can reach almost anywhere in the city with minimal line transfers.

[Image: eCVr7.jpg]

The system is designed with two loops in the downtown area, and various lines radiating out to other parts of the city. The city currently has total-coverage on the metro system, with all areas of the city being within range of at least one metro line.

[Image: WPuEM.jpg]

The transit view panel shows 20 lines in total. If you only count loops once (with are bidirectional with one line for each direction), there are 16 in total. Currently the blue line and the downtown express lines are relatively poorly used. Will probably be rethinking them for future revisions of the system. Outside of that, we're seeing relatively decent ridership.

[Image: pARTJ.jpg]

I'm also using a few different assets from the workshop for multi-platform stations. Technically, these are unnecessary, because if you put two stations in very close proximity, the cims will simply walk from one station to the other to transfer lines. I was a little too anal about this to really approach it the same way, as it just didn't quite seem realistic. Given that intersecting lines and running multiple lines through a single station can cause gridlock within the game, I opted for using four and six platform stations in some places.

These assets are truly a godsend. While it can be a pain to set them up, they allow intersecting lines to share a station without ever sharing a single track. Multiple trains can stop simultaneously at the same station, and riders can switch lines without ever having to leave the station. I have 4-platform stations plastered across the map, with a few 6-platform stations in certain spots. After using them, I am surprised they weren't included in the vanilla game, and probably wouldn't consider ever doing another metro system without them again.

If anyone has any feedback or tips on how this could further be improved, feel free to share! Still learning the ins and outs of the CS metro system. Finna

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RE: (Skylines) What is the secret to building good subway lines? - by Darth-Apple - August 7th, 2019 at 1:15 AM

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