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January 2nd, 2014 at 8:22 PM
So I just purchased Cities XL 2011 after getting my video card reinstalled. I sure hope my video card sticks this out, because I also just purchased some computer repair related things to get the card working.
Anyway, late as it is, I have just purchased the game, and am excited to try it out. Anyone here have any experience with it?
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January 18th, 2014 at 7:16 PM
I've never played it, but want to. I also just got Simcity 2013 which is awesome!
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January 19th, 2014 at 5:10 AM
Yeah, Cities XL isn't a bad game at all. It is a bit buggy, but it's not like Simcity hasn't been buggy, so meh. The highways are probably my biggest dissapointment in the game. It's a real shame that they couldn't implement a decent highway system, I'm even looking into modding a much simpler alternative.
I still would like to try Simcity 2013. I haven't gotten around to that yet, and the price tag is a bit on the high end for me. Hopefully it goes down soon, I'd like to give it a run.
January 20th, 2014 at 3:16 AM
I haven't played much CXL, but from what I've seen in videos, it's a pretty chill game.
January 20th, 2014 at 6:58 AM
It's a good game. But the bridges..
January 20th, 2014 at 4:14 PM
Ah yes, the bridges and many bugs...
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January 20th, 2014 at 4:27 PM
(January 20th, 2014 at 6:58 AM)TheDoc Wrote: It's a good game. But the bridges.. 
If you think the bridges in the game are bad, just wait until you start using highways...
It's a great game though.
January 21st, 2014 at 1:25 AM
I just started my first serious city, and I'm liking the game so far. 3,000 inhabitants, and ~2,000 entering my coffers every (whatever unit of time CXL uses). I will get a pic later
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January 21st, 2014 at 1:46 AM
Awesome! Be sure to show us some screenshots
And I think it runs by months.
January 21st, 2014 at 12:28 PM
I figured so. http://i.imgur.com/hdoVH58.jpg
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January 21st, 2014 at 12:29 PM
That's one lonely farm out in the distance.
January 21st, 2014 at 12:29 PM
Uh yeah, I must expand upon that district...
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January 21st, 2014 at 5:30 PM
I love how farms employ so many unskilled workers in the game. It takes a pretty significant area to really sustain them, surprisingly enough. Cities XL has a weird way of calculating stuff like that.
Anyway, I'm working on modding the game, and my first project will be to work on bridge heights. Wish me luck.
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January 22nd, 2014 at 10:15 PM
Cities XL's graphics are pretty amazing:
![[Image: cuqa.jpg]](http://imagizer.imageshack.us/v2/1024x768q90/191/cuqa.jpg)
Street level
![[Image: 94zx.jpg]](http://imagizer.imageshack.us/v2/1024x768q90/33/94zx.jpg)
(almost) street level
![[Image: clmb.jpg]](http://imagizer.imageshack.us/v2/1024x768q90/827/clmb.jpg)
A (relatively) new screenshot of my city from the top of a nearby mountain, on a part of the map yet to be inhabited.
![[Image: 6mx3.jpg]](http://imagizer.imageshack.us/v2/1024x768q90/824/6mx3.jpg)
Night's are great in the game
![[Image: u3fh.jpg]](http://imagizer.imageshack.us/v2/1024x768q90/812/u3fh.jpg)
Sunrise in a downtown area
![[Image: 5h4j.jpg]](http://imagizer.imageshack.us/v2/1024x768q90/822/5h4j.jpg)
Besides the dark highways, it doesn't look bad.
![[Image: 6ex6.jpg]](http://imagizer.imageshack.us/v2/1024x768q90/203/6ex6.jpg)
Sunset over an older district of the city
![[Image: j9hz.jpg]](http://imagizer.imageshack.us/v2/1024x768q90/10/j9hz.jpg)
[place description here]
![[Image: 7z53.jpg]](http://imagizer.imageshack.us/v2/1024x768q90/703/7z53.jpg)
Another sunset looking towards the bay area
![[Image: qoea.jpg]](http://imagizer.imageshack.us/v2/1024x768q90/541/qoea.jpg)
I don't love the daytime graphics as much in the game personally, but the view of the terrain is great.
Overall, I think it's fair to say I'm pretty impressed. I haven't even maxed out the graphics requirements either. Then again, while the graphics are pretty good, I think it's pretty safe to say that the game isn't perfect either.
![[Image: 73xi.jpg]](http://imagizer.imageshack.us/v2/1024x768q90/850/73xi.jpg)
Looks cool, but where do you see these in real life?
Bridge failure, 100%. The bridge is actually pretty effective as far as its functionality, but due to the somewhat unrealistic height requirements, I had to make it at a weird angle in order to get it high enough. I'm working on a mod that will fix the bridge height requirements.
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