Posts: 226
Joined: Mar 2020
Reputation:
15
Location: United Kingdom
Posts: 226
Joined: Mar 2020
Reputation:
15
Location: United Kingdom
April 15th, 2020 at 4:18 PM
Here's an octagonal city that I started work on a while back:
It has a population of 46,640 - so, it's not massive yet - but, it's coming along!
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
April 15th, 2020 at 4:58 PM
Wow! Stellar! I love the highways and the interchanges. The area near the center/lake is great too.
How long did this take you? Did you generally zone mostly low density?
Posts: 226
Joined: Mar 2020
Reputation:
15
Location: United Kingdom
Posts: 226
Joined: Mar 2020
Reputation:
15
Location: United Kingdom
April 15th, 2020 at 6:02 PM
(April 15th, 2020 at 4:58 PM)Darth-Apple Wrote: Wow! Stellar! I love the highways and the interchanges. The area near the center/lake is great too.
How long did this take you? Did you generally zone mostly low density?
Thanks  !
I don't know how long it took me - but, probably too long  . I'm not sure exactly how much of it is low-density, but I'm guessing more than half.
(Of course, now that I know about this Brooklyn pack, I might use it on this project!)
Posts: 2,700
Joined: Jul 2014
Reputation:
86
Location: VA
Items (1) ▼
Posts: 2,700
Joined: Jul 2014
Reputation:
86
Location: VA
Items (1) ▼
April 15th, 2020 at 6:52 PM
That looks awesome! Love the layout, the lake, the interchanges. Nice work!
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
April 15th, 2020 at 8:43 PM
Yea, the brooklyn pack is a godsend. I don't know that I could ever build a city without it now. It'll be interesting to see how it grows.
Have any close-up screenshots of the area by the lake? Lots of trees, they look good.
Posts: 226
Joined: Mar 2020
Reputation:
15
Location: United Kingdom
Posts: 226
Joined: Mar 2020
Reputation:
15
Location: United Kingdom
April 19th, 2020 at 12:09 AM
(This post was last modified: April 19th, 2020 at 12:10 AM by Kyng.)
Thanks  ! The interchanges were a pain to build: it took a lot of messing around with different gradients to get everything to line up correctly.
Here's one close-up of the central bit. It isn't great, but it does show the monorail (which only has three stations so far; I'm eventually hoping to make it a full loop):
Yeah, the middle still needs finishing... the water level needs to be raised a bit, for example  .
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
April 19th, 2020 at 12:41 AM
That looks great. I love the loop on the monorail. I'm a big fan of monorails myself, even though the CIMs seem to prefer subways over it. You've got a pretty high density of stations and a clean line, which is nice.
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
April 19th, 2020 at 9:51 PM
Arial view of what I'm working on:
Posts: 2,700
Joined: Jul 2014
Reputation:
86
Location: VA
Items (1) ▼
Posts: 2,700
Joined: Jul 2014
Reputation:
86
Location: VA
Items (1) ▼
April 20th, 2020 at 11:49 AM
Looking good Darth!
I tried to crank Cities up yesterday but outdated mods drove me away with errors. Don't want to spend the time figuring out which ones.
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
April 20th, 2020 at 6:40 PM
I had that issue as well @ Guardian . It’s probably TPME. You have to unsubscribe V10 and resubscribe V11.
No idea why they did that, you lose all data, custom lane rules, and everything else with it. Someone wasn’t having a moment of good judgment on that one.
Posts: 2,700
Joined: Jul 2014
Reputation:
86
Location: VA
Items (1) ▼
Posts: 2,700
Joined: Jul 2014
Reputation:
86
Location: VA
Items (1) ▼
April 21st, 2020 at 12:58 PM
(April 20th, 2020 at 6:40 PM)Darth-Apple Wrote: I had that issue as well @Guardian . It’s probably TPME. You have to unsubscribe V10 and resubscribe V11.
No idea why they did that, you lose all data, custom lane rules, and everything else with it. Someone wasn’t having a moment of good judgment on that one.
WHAT!? That's terrible.  Oh that's frustrating. Thanks for the heads up.
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
April 21st, 2020 at 1:07 PM
Yea it screwed my city up pretty bad. I do a lot of custom lane management because of CSL’s weird traffic engine. So that was annoying to the to go in and redo the busier intersrctions.
Posts: 2,700
Joined: Jul 2014
Reputation:
86
Location: VA
Items (1) ▼
Posts: 2,700
Joined: Jul 2014
Reputation:
86
Location: VA
Items (1) ▼
April 21st, 2020 at 1:09 PM
(April 21st, 2020 at 1:07 PM)Darth-Apple Wrote: Yea it screwed my city up pretty bad. I do a lot of custom lane management because of CSL’s weird traffic engine. So that was annoying to the to go in and redo the busier intersrctions.
They really need to fix it. They should take some of the better, more reliable features from mods (TrafficManager, MoveIt, and make it part of the core game.
Posts: 226
Joined: Mar 2020
Reputation:
15
Location: United Kingdom
Posts: 226
Joined: Mar 2020
Reputation:
15
Location: United Kingdom
April 21st, 2020 at 7:59 PM
Looks good  ! More realistic than my own one, I have to say (even though I'm not exactly going for realism  )
And, wow... that sounds annoying >_< . Glad you got it sorted out in the end, though.
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
Posts: 5,070
Joined: May 2013
Reputation:
130
Location: North Carolina, USA
Items (6) ▼
December 14th, 2020 at 7:29 AM
|