Makestation
Makestation Play's Zork - Printable Version

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+--- Thread: Makestation Play's Zork (/showthread.php?tid=1832)

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Makestation Play's Zork - SpookyZalost - June 28th, 2017

Hello Everyone and welcome to ZORK: The Underground Empire, the rules are simple.
once per day I will update the game log and map depending on the decisions everyone makes, Majority wins.
there will be an inventory list kept in the opening post.

note: not all posts are direct actions, so feel free to discuss what you think might be the best move to make next before the next action is picked.

the map will update as you explore.

Red dot = your position on the map

EDIT: if however no updates are made a random choice will be made, not all of them will progress the game.

Quote:LORE
a list of known information about objects, monsters, and places.

Mailbox: on the east side of the mysterious house.

Leaflet: found in the mailbox, says the following:

Quote:"WELCOME TO ZORK!


ZORK is a game of adventure, danger, and low cunning. In it you will explore
some of the most amazing territory ever seen by mortals. No computer should be
without one!"

Kitchen:

Quote:The kitchen of the white house. A table seems to have been used

recently for the preparation of food. A passage leads to the west and a dark
staircase can be seen leading upward. A dark chimney leads down and to the east
is a small window which is open.

Living Room:

Quote:The living room of the white house. There is a doorway to the east, a wooden door with

strange gothic lettering to the west, which appears to be nailed shut, a trophy
case, and a large oriental rug in the center of the room.


Quote:INVENTORY
  • Leaflet

  • Brown Sack with a lunch inside

  • an elvish sword of great antiquity

  • A battery-powered brass lantern
  • A bottle of water

Quote:MAP

[Image: Bos0jNU.png]


Let's begin

Quote:TURN 0:
ZORK I: The Great Underground Empire

Copyright © 1981, 1982, 1983 Infocom, Inc. All rights reserved.
ZORK is a registered trademark of Infocom, Inc.
Revision 88 / Serial number 840726

West of House
You are standing in an open field west of a white house, with a boarded front
door.
There is a small mailbox here.

TURN 1:
>open mailbox

Opening the small mailbox reveals a leaflet.

Turn 2:
>Read leaflet

(Taken)
"WELCOME TO ZORK!

ZORK is a game of adventure, danger, and low cunning. In it you will explore
some of the most amazing territory ever seen by mortals. No computer should be
without one!"

Turn 3:
>examine surroundings
West of House

You are standing in an open field west of a white house, with a boarded front
door.
There is a small mailbox here.
-
There's nothing special about the surrounding wall.

TURN 4:
>walk toward front door

It's here!

(door)
The door cannot be opened.

TURN 5:

>Walk to south side (to look for another door?)

South of House

You are facing the south side of a white house. There is no door here, and all
the windows are boarded.

TURN 6:
>east

Behind House
You are behind the white house. A path leads into the forest to the east. In one
corner of the house there is a small window which is slightly ajar.

TURN 7:
>Open window

With great effort, you open the window far enough to allow entry.

TURN 8:
>go through window

Kitchen

You are in the kitchen of the white house. A table seems to have been used
recently for the preparation of food. A passage leads to the west and a dark
staircase can be seen leading upward. A dark chimney leads down and to the east
is a small window which is open.
On the table is an elongated brown sack, smelling of hot peppers.
A bottle is sitting on the table.
The glass bottle contains:
  A quantity of water

TURN 9:
>open sack

Opening the brown sack reveals a lunch, and a clove of garlic.

TURN 10:
>take sack

Taken.

TURN 11:
>west
Living Room

You are in the living room. There is a doorway to the east, a wooden door with
strange gothic lettering to the west, which appears to be nailed shut, a trophy
case, and a large oriental rug in the center of the room.
Above the trophy case hangs an elvish sword of great antiquity.
A battery-powered brass lantern is on the trophy case.

TURN 12:

>take all

trophy case: The trophy case is securely fastened to the wall.
sword: Taken.
brass lantern: Taken.
carpet: The rug is extremely heavy and cannot be carried.

>investigate area


nothing has changed, 

Living Room

You are in the living room. There is a doorway to the east, a wooden door with
strange gothic lettering to the west, which appears to be nailed shut, a trophy
case, and a large oriental rug in the center of the room.

TURN 13:

>east

Kitchen
A bottle is sitting on the table.
The glass bottle contains:
  A quantity of water

TURN 14:

>take bottle

Taken.

TURN 15:

>west
Living Room

you already have the sword in your inventory

TURN 16:

>Go Outside
Living Room

The Door cannot be opened, it appears to be locked or barred from the other side.



RE: Makestation Play's Zork - Guardian - June 28th, 2017

open mailbox


RE: Makestation Play's Zork - SpookyZalost - July 1st, 2017

TURN 1:
open mailbox

Opening the small mailbox reveals a leaflet.

TURN 2:


RE: Makestation Play's Zork - Gmdykfuiygh66476 - July 2nd, 2017

read the leaflet


RE: Makestation Play's Zork - SpookyZalost - July 2nd, 2017

(July 2nd, 2017 at 5:20 PM)pupper_donut Wrote: read the leaflet
Turn 2:
>read leaflet

(Taken)
"WELCOME TO ZORK!

ZORK is a game of adventure, danger, and low cunning. In it you will explore
some of the most amazing territory ever seen by mortals. No computer should be
without one!"

(July 4th, 2017 at 2:25 AM)Guardian Wrote: examine surroundings

Turn 3:


RE: Makestation Play's Zork - Guardian - July 4th, 2017

examine surroundings


RE: Makestation Play's Zork - SpookyZalost - July 4th, 2017

(July 4th, 2017 at 2:25 AM)Guardian Wrote: examine surroundings

Turn 3:
examine surroundings
West of House

You are standing in an open field west of a white house, with a boarded front
door.
There is a small mailbox here.
-
There's nothing special about the surrounding wall.


Turn 4:


RE: Makestation Play's Zork - brian51 - July 5th, 2017

walk toward front door


RE: Makestation Play's Zork - SpookyZalost - July 6th, 2017

TURN 4:
walk toward front door


It's here!

(door)
The door cannot be opened.

TURN 5:



RE: Makestation Play's Zork - Gmdykfuiygh66476 - July 7th, 2017

Walk to south side (to look for another door?)


RE: Makestation Play's Zork - SpookyZalost - July 7th, 2017

Turn 5:

Walk to south side (to look for another door?)

South of House

You are facing the south side of a white house. There is no door here, and all
the windows are boarded.

Turn 6:



RE: Makestation Play's Zork - brian51 - July 7th, 2017

Walk to the east side of house and faces it

What do I observe here ?


RE: Makestation Play's Zork - SpookyZalost - July 9th, 2017

(July 7th, 2017 at 1:39 AM)brian51 Wrote: Walk to the east side of house and faces it

What do I observe here ?

TURN 6:
east

Behind House
You are behind the white house. A path leads into the forest to the east. In one
corner of the house there is a small window which is slightly ajar.

TURN 7


RE: Makestation Play's Zork - brian51 - July 9th, 2017

Goes to window and tries to open window all the way open..


RE: Makestation Play's Zork - Guardian - July 13th, 2017

IF, the window is unable to be opened: Walk East.


RE: Makestation Play's Zork - SpookyZalost - July 13th, 2017

TURN 7:


open window
With great effort, you open the window far enough to allow entry.

TURN 8:


RE: Makestation Play's Zork - brian51 - July 13th, 2017

I climb thru window with some difficulty..

I am now inside the house

Please describe the room i Am in as i look around and observe..


RE: Makestation Play's Zork - SpookyZalost - July 15th, 2017

(July 13th, 2017 at 9:20 PM)brian51 Wrote: I climb thru window with some difficulty..

I am now inside the house

Please describe the room i Am in as i look around and observe..
TURN 8:

>go through window


Kitchen
You are in the kitchen of the white house. A table seems to have been used
recently for the preparation of food. A passage leads to the west and a dark
staircase can be seen leading upward. A dark chimney leads down and to the east
is a small window which is open.
On the table is an elongated brown sack, smelling of hot peppers.
A bottle is sitting on the table.
The glass bottle contains:
  A quantity of water

TURN 9: