Aco's Assorted Projects - Printable Version +- Makestation (https://makestation.net) +-- Forum: Creative Arts General Plaza (https://makestation.net/forumdisplay.php?fid=124) +--- Forum: The Others (https://makestation.net/forumdisplay.php?fid=60) +--- Thread: Aco's Assorted Projects (/showthread.php?tid=1270) |
Aco's Assorted Projects - Acko - November 23rd, 2014 This is the thread where I'll throw in any projects I'm working that I feel like bragging about on MS right now. I'll probably put out some content starting tomorrow or so. Be excited RE: Aco's Assorted Projects - Darth-Apple - November 23rd, 2014 * Darth-Apple is excited. RE: Aco's Assorted Projects - Acko - November 23rd, 2014 A few days ago I began on a project to port a mod for EU3 that was for a previous expansion (In Nomine) and was thus no longer compatible with the current game. Fortunately, since EU3's file structure hasn't changed much in the 5 years of its development, I could have just copy and pasted the mod and changed some things around that didn't work in EU3 DW, but that's a lazy way of doing it, and thus I decided to tackle this on as a full-on remake of some sorts. I've started working on the scenario, porting the very little countries that were added in the mod to the game and I have finished the map of Europe and the Middle East. This diary will focus on finishing Asia/Africa, and then the Americas to finish the scenario completely. Then I'll focus on gameplay mechanics changes. And other fun stuff. Here's a map of the current scenario as of 14/11/23: (click the thumbnail for an enlarged image) As you can see, it's very incomplete. I don't plan on doing anything special for the rest of the world, probably just the OTL world with some exceptions. RE: Aco's Assorted Projects - Acko - November 24th, 2014 Day 2: Some progress on the ROTW. I pretty much finished the Indian subcontinent and fleshed out the land east of Georgia (added some Khanates, mainly.) I now need to work on China/East Asia. This is where you come in. I want China to be at least a bit different because of the butterflies created by an aborted Mongol invasion of Eastern Europe. The main idea here is that with the Mongols failing in Europe, they would devote more resources to pacifying East Asia (incl. Indochina), leading to a surviving Yuan rule in China. But I'm a bit indecisive here, so I want you to help me decide. The three options I'm considering will be listed below: A. OTL China - Ming Dynasty B. Yuan China C. China divided between several warring states. Oh, and anyone who's an expert in Chinese history would be of great help here. I want to make sure no matter which option I choose, the end result is plausible enough. If you need elaboration on the options then I'll provide you with some. As I will always do, here's a map screenshot of the latest progress on the scenario: And also a map focused on India: RE: Aco's Assorted Projects - Darth-Apple - November 25th, 2014 Very neat. What is the process for actually creating the maps? Is it some sort of bitmap image that is imported as a part of a mod or extension? RE: Aco's Assorted Projects - Acko - November 25th, 2014 The map itself is a collection of bitmap files. The history files (countries on the map) are plain text documents containing stuff like who owns the province, controller, cores (representing claims, revanchism), province culture, etc. Example of a typical province history file: Code: # 183 Île-de-France - Principal cities: Paris Owner - The legal owner of the province. (here it is the tag FRA, or France) Controller - Who controls the province. (Used to represent military occupation - A tag different from the owner will mean that somebody else is occupying the province.) Capital - The province capital. (Used for aesthetic and for the population.) Citysize - The population of the province capital. (Not much meaning here.) Culture - The culture of the majority of the province's inhabitants. (self-explanatory.) Religion - Majority religion in the province. (again, self-explanatory.) HRE - If 'yes', the province is part of the Holy Roman Empire, which is an entirely new post in of itself. COT - Not all provinces will have this, but if yes, the province is a center of trade. (This is where you send your merchants to trade.) Manpower - How much the province contributes to the national manpower pool. (Needed for recruiting regiments and reinforcing existing ones). Add core (add_core) - Adds a country's core to the province. (These are used to represent provinces that are considered part of a country's 'patrimony'. Countries can take core provinces that are not owned by them infamy-free in vanilla EU3.) RE: Aco's Assorted Projects - Acko - November 26th, 2014 So I ended up having to start over because of an unknown bug that pretty much broke the game entirely. I could not find the cause of it for the life of me. For this second attempt, I began porting a bit different. While I did copy and paste the history files from the In Nomine mod, I made sure that at least some effort was put into it before doing anything else. (Which, I plan to put more than just 'some' effort into it.) I'll have a map soon. For now, enjoy this epic adventuring music from EU3: RE: Aco's Assorted Projects - Acko - December 8th, 2014 So over the past two weeks or so I started on a new project to port the mod EU3Plus (paradox forums link) and its althist scenario to EU4 (1.8). I've pretty much finished editing the province and country history files, which constituted the first 2 weeks of this project. I also took some short detours to work on country missions, decisions, and even some events. Below is an in-game screenshot of Europe in 1444, and a map of the entire world of 1444. RE: Aco's Assorted Projects - brian51 - April 6th, 2017 we miss you Acko !!! RE: Aco's Assorted Projects - Guardian - April 9th, 2017 Hey! That looks like a fun EUIV mod to play. Love AltHist scenario mods. RE: Aco's Assorted Projects - brian51 - April 24th, 2017 Yes its been awhile now since we have seen Aco around there here, parts.. |