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Cities XL - Printable Version

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+--- Thread: Cities XL (/showthread.php?tid=805)



Cities XL - Darth-Apple - January 2nd, 2014

So I just purchased Cities XL 2011 after getting my video card reinstalled. I sure hope my video card sticks this out, because I also just purchased some computer repair related things to get the card working.

Anyway, late as it is, I have just purchased the game, and am excited to try it out. Anyone here have any experience with it?


RE: Cities XL - zoldos - January 18th, 2014

I've never played it, but want to. I also just got Simcity 2013 which is awesome!


RE: Cities XL - Darth-Apple - January 19th, 2014

Yeah, Cities XL isn't a bad game at all. It is a bit buggy, but it's not like Simcity hasn't been buggy, so meh. The highways are probably my biggest dissapointment in the game. It's a real shame that they couldn't implement a decent highway system, I'm even looking into modding a much simpler alternative. Tongue

I still would like to try Simcity 2013. I haven't gotten around to that yet, and the price tag is a bit on the high end for me. Hopefully it goes down soon, I'd like to give it a run.


RE: Cities XL - Acko - January 20th, 2014

I haven't played much CXL, but from what I've seen in videos, it's a pretty chill game.


RE: Cities XL - Gmdykfuiygh66476 - January 20th, 2014

It's a good game. But the bridges.. Tongue


RE: Cities XL - Acko - January 20th, 2014

Ah yes, the bridges and many bugs...


RE: Cities XL - Darth-Apple - January 20th, 2014

(January 20th, 2014 at 6:58 AM)TheDoc Wrote: It's a good game. But the bridges.. Tongue

If you think the bridges in the game are bad, just wait until you start using highways... Tongue

It's a great game though. Big Grin


RE: Cities XL - Acko - January 21st, 2014

I just started my first serious city, and I'm liking the game so far. 3,000 inhabitants, and ~2,000 entering my coffers every (whatever unit of time CXL uses). I will get a pic later Tongue


RE: Cities XL - Darth-Apple - January 21st, 2014

Awesome! Be sure to show us some screenshots Tongue

And I think it runs by months.


RE: Cities XL - Acko - January 21st, 2014

I figured so. http://i.imgur.com/hdoVH58.jpg


RE: Cities XL - Darth-Apple - January 21st, 2014

That's one lonely farm out in the distance. Tongue


RE: Cities XL - Acko - January 21st, 2014

Uh yeah, I must expand upon that district... Tongue


RE: Cities XL - Darth-Apple - January 21st, 2014

I love how farms employ so many unskilled workers in the game. It takes a pretty significant area to really sustain them, surprisingly enough. Cities XL has a weird way of calculating stuff like that.

Anyway, I'm working on modding the game, and my first project will be to work on bridge heights. Wish me luck. Tongue


RE: Cities XL - Darth-Apple - January 22nd, 2014

Cities XL's graphics are pretty amazing:

[Image: cuqa.jpg]
Street level

[Image: 94zx.jpg]
(almost) street level Tongue

[Image: clmb.jpg]
A (relatively) new screenshot of my city from the top of a nearby mountain, on a part of the map yet to be inhabited.

[Image: 6mx3.jpg]
Night's are great in the game

[Image: u3fh.jpg]
Sunrise in a downtown area

[Image: 5h4j.jpg]
Besides the dark highways, it doesn't look bad.

[Image: 6ex6.jpg]
Sunset over an older district of the city

[Image: j9hz.jpg]
[place description here]

[Image: 57me.jpg]

[Image: 7z53.jpg]
Another sunset looking towards the bay area

[Image: qoea.jpg]
I don't love the daytime graphics as much in the game personally, but the view of the terrain is great.

Overall, I think it's fair to say I'm pretty impressed. I haven't even maxed out the graphics requirements either. Then again, while the graphics are pretty good, I think it's pretty safe to say that the game isn't perfect either.

[Image: 73xi.jpg]
Looks cool, but where do you see these in real life? Tongue

[Image: q5ia.jpg]

Bridge failure, 100%. The bridge is actually pretty effective as far as its functionality, but due to the somewhat unrealistic height requirements, I had to make it at a weird angle in order to get it high enough. I'm working on a mod that will fix the bridge height requirements.